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Getting Around: A Driving Force for Change is an educational resource for educators and students examining potential future senarios related to the use of fossil fuels in transportation. The project sends students on an heroic quest for information to prevent the deterioration of urban and rural environment. Students and educators are then challenged to make a difference in their communities.

Getting Around: A Driving Force for Change is a web game and activity-based, integrated educational program which examines the environmental effects of transportation and challenges students, teachers and the community to evaluate their current lifestyles in the context of sustainable transportation.

The web game portion of this program sends participants (through time travel) 40-50 years into a future based on the premise that the use of fossil fuel based transportation has contributed to considerable environmental change and that the supply of fossil fuels generally has been depleted to the point of scarcity. The participant undertake an heroic quest to understand the environment of the day and to determine the information needed to return to the present time.

Upon completion of the quest, the participants are challenged to return to their classrooms and the community to undertake activities and programs to evaluate the use of fossil fuels in transportation and to examine and implement alternatives in support of the development of sustainable communities.

The print-based portion of the program consists of student and teacher information about transportation, fossil fuels, climate change, pollution, alternate fuels (hydrogen, bio-fuels, fuel cells, solar), and activities associated with these. The program also includes a web site discussion group for teachers and students to share their activities with other and to post the results of their activities.